Civ 5 nq mod installation guide, watch the video and follow the steps below and hopefully this will help you work out how to install the NQ mod for Civilization 5! You can also check out my post.
Civilization 6 has had two expansions since 2016, and unsurprisingly that means it's a bigger and better game than it was at launch. Even if there are no more expansions in store for the future, that doesn't mean there's nothing new to check out. The modding community has pulled out all the stops tweaking graphics and gameplay, adding new civs and new units, and even improving the UI.
Here's our definitive list of the best mods for Civilization 6, updated to take 2019's Gathering Storm expansion into account.
Jun 27, 2016 - I'm completely inept and attempting to install the NQ mod for singleplayer. Then drop the extracted 'No Quitters Mod (v10) in that folder. Then, all you. I only have 40~ hours in on Civ 5 so I'm not exactly a god-tier player. Browse Civilization V files to download full releases, installer, sdk, patches, mods, demos, and media. Hello guest register or sign in. Downloads - Civilization V. Users USERNAME Documents My Games Sid Meier's Civilization 5 MODS) This is a mod that. JFCM May 20 2016 Jordangander's fantasy Civilization mod. Demo 6 comments. The best Civilization V mods. Comments; Shares. Graphics mods. Ethnic Units adds a new level of diversity to a long list of units in Civ V. And even two years after its. Apr 18, 2015 - The No Quitters group of top-tier Civ V players have joined together and made a. For a full list of details, including a link to download it, check.
Installing Civilization 6 mods
With the addition of Steam Workshop support, installing many mods is easy: simply subscribe to the mod on Steam. Steam will automatically download the mod, which can be enabled or disabled from the 'Additional Content' menu.
Mods that aren't on Workshop can be installed by creating a folder called ‘Mods’ in your Civilization 6 user directory: DocumentsMy GamesSid Meier's Civilization VI.
Extract mods to your new Mods folder (with each mod in its own subfolder) and then enable them from the ‘Additional Content’ menu in-game. Some mods may have extra steps, which I’ll describe in their individual entries.
If you want to make changes to Civ 6’s files yourself, the simplest way is to make direct changes to the files in Civilization 6’s install directory (after backing up the originals, of course). First, find Civ 6’s install folder. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files. The default install location is Program Files (x86)SteamsteamappscommonSid Meier’s Civilization 6. Identify the file you want to mess with, save a copy, and go for it—just don’t forget what you’ve changed.
For help with the more elegant and shareable approach—a mod which can be installed in the Mods folder and toggled in the menu—check out and Gedemon’s .
GRAPHICAL MODS
Environment Skin: Sid Meier's Civilization V
One common criticism of Civ 6 is that it’s a bit too bright and cartoonish, as compared to the more realistic look of previous games in the series. This mod, released by a Firaxis dev, strikes a really nice balance between this Civ’s visual style and that of its immediate predecessor. The saturation has been turned down and almost every basic tile type and decal has been altered in some way. It even adds new, more naturalistic models for ground clutter like trees. Pair this with something like the R.E.D. Modpack (above) to get rid of the Clash of Clans-looking armies and you’re in for a much more immersive, less board game-y feel.
Mappa Mundi
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Gathering Storm added labels for major geographic features on the map, which was a really cool touch. But if you play a lot, you’ve probably seen the same ones over and over. Mappa Mundi can basically eliminate that problem forever, adding over 15,000 new names of real world rivers, deserts, mountains, and more. It’s also seamlessly compatible with a lot of the most popular mods that add new civs to the game, so your Taino or Icelandic empire can put their own linguistic stamp on the map.
R.E.D. Modpack
Gedemon brings us a Civ 6 version of one of our favorite Civ 5 mods. The R.E.D. Modpack rescales units to make them a little more like miniatures, a little less like cartoon giants stomping over the hills. Check out the mod's collection for versions that are compatible with all of Civ 6's expansions.
MAPS
Detailed Worlds
Graphics mods can make certain things look more realistic, but if you want the world layout itself to feel a bit less game-y, this is the mod for you. In addition to adding more coastal detail to replicate all those little coves, bays, and fjords we expect to see on a globe, it also makes the placement and size of deserts, rainforests, and marshes much more true-to-life. And if you’re all about that Nile Valley life, it improves food placement along rivers running through desert tiles as well. It comes with seven different map scripts, including Continents, Pangea, and Islands.
Yet Not Another Map Pack
Yet Not Another Map Pack is another map pack from well-known modder and bundler Gedemon. YNAMP for Civilization 6 includes Earth-shaped maps with the correct start locations for each culture. If you’re tired of playing a landlocked Norway, this is your chance to create a proper Viking empire. The pack also adds new, bigger map sizes (one of which is so big it might take five or so minutes to load).
When starting a game, you’ll have new map types and size options available. Head to the post on Civfanatics for more information on how to use YNAMP, as well as known bugs and issues.
GAMEPLAY MODS
Catastrophic Disaster Intensity
The highest disaster intensity in vanilla Civ 6 is called 'Hyperreal.' If that’s just not enough for you though, this mod let’s you crank it up to basically Just Plain Ridiculous. The description states that some kind of disaster will happen somewhere on the map just about every turn, and the severe versions are made more common. There is no longer any such thing as a dormant volcano. And in the late game, the number of coastal lowland tiles that can flood from climate change has been increased from the vanilla 33% all the way up to 75%. Mother Nature is coming for you and this time she’s not gonna play nice.
To Hell With The Devil: Religious units fight Rock Bands
This mod is so great we wrote an entire article about it. The premise is pretty simple: Rock Bands, Civ 6’s new, late game 'culture nukes,' can now engage in theological combat with religious units. For the pious, you can send apostles to keep these long-haired hooligans from corrupting the hearts and minds of your people. For the sacreligious, you can cast down the sanctimonious clerics of the Demiurge and make sure all the world gets to hear your tasty riffs and the good word of our Lord, Satan. This mod is so much fun that I have a hard time playing late game Civ 6 without it.
Zee's Fewer Trade Offers
The struggle of having to tell Victoria you’re not interested in her weird trade proposals constantly is real. This mod forces the AI to give it a rest once in a while, whether it’s pestering you for your gems or begging for their lives in a war. The AI cooldown for trade offers is increased from 10 turns to 50, peace offers in war from 3 turns to 10, and offers of friendship from 5 turns to 30. Maybe now you can finally enjoy some peace and quiet while you plot their ultimate demise.
Adjust starting units, techs, and more
While I was messing with Civ 6 to try to play a game , I found that all the player and AI starting conditions are stored in a file called Eras.xml. You’ll find it in the Civ 6 install directory, under BaseAssetsGameplayData.
Using what’s there as an example, it’s not hard to copy and paste to add starting units, or limit the AI’s unit bonuses on harder difficulties. Just make sure you backup Eras.xml before you start tinkering in case you want to revert to the defaults.
INTERFACE MODS
Better Trade Screen
The 'Repeat Route' checkbox alone makes Better Trade Screen worth it, but it brings lots of improvements, such as new sorting options to the Trade Overview screen. It's one of those quality of life improvement UI mods we'll keep checked forever.
Radial Measuring Tool
One of the most poorly-explained mechanics in Civ 6 is the fact that certain districts, like Industrial Zones, grant their benefits to all city-centers within six tiles. (I’ll pause for the gasps of everyone who has played hundreds of hours and still didn’t know that.) What makes it even more annoying is that there isn’t an easy way to figure out which cities are close enough—you have to count out tiles individually while bouncing your cursor along. At least, there wasn’t an easy way until now. This mod adds a tool that makes it very easy to quickly display the range of these effects so you never waste land on a redundant district again.
CIVIGraphs 2
If you love data visualization and miss the demographic graphs from previous Civs, you’re in luck. CIVIGraphs 2 adds a Civ 5-style demographics panel that lets you see info on things like army size and population for you and all of your rivals over time. Simple, lightweight, but very useful. TPS Report cover sheet not included.
Real Era Tracker
Rise and Fall brought us the concepts of Era Score, Golden Ages, and Dark Ages. But there was one glaring problem: You’re never really told what actions will give you Era Score. So until you memorize all of the mini-achievements that do so, it’s a lot of guesswork and hoping. It can be even harder to keep track of which world firsts are still available. But no more! This mod adds an objective list of ways to earn Era Score, and even lets you know which moments are no longer available once they’ve been claimed by another civ. This makes it much easier to stack up those Golden Ages and let the good times roll.
NEW CIVS
Durkle’s Anangu
Australia finally got some representation in Civ 6 after long being the only populated continent to never appear in the series, but they’re represented by the British colonizers that came along pretty recently. This mod adds an Aboriginal Australian civilization, the Anangu, under Tjilpi with two unique units, a unique tile improvement, and bonuses to setting up specialty districts in arid regions akin to their Outback home. They also benefit greatly from finding and building near natural wonders. If you own the Australia DLC, which the mod creator recommends, they will use Australia’s music tracks for added thematics.
CIVITAS Vlad III
Vlad the Impaler leads Romania in this appropriately bloody addition, and he’s all about causing chaos for his enemies. His unique unit is basically a crossbowman with the movement speed of a cavalry unit, which is already pretty crazy. But even more interesting is his unique ability that damages enemy units adjacent to a tile that’s being pillaged and sends out a wave of disloyalty to nearby cities when he captures a city, which can result in a chain revolt if you use it in the right place at the right time. You’ll need to download the Romania civ separately, which gives even more unique bonuses like a free technology for being on the winning side of an Emergency.
'A Song of Ice and Fire:' Rise and Fall of Usurper
This mod adds NINE(!) new civs based on George R.R. Martin’s A Song of Ice and Fire novels, the basis of the television show Game of Thrones. These include Rhaegar Targaryen of the Crownlands, Eddard Stark of the North, Tywin Lannister of the Westerlands, Robert Baratheon of the Stormlands, Mace Tyrell of the Reach, Jon Arryn of the Vale, Hoster Tully of the Riverlands, Doran Martell of Dorne and Balon Greyjoy of the Iron Islands. Each have unique units and bonuses appropriate to the lore. And yes, of course, you can train dragons.
TOTAL CONVERSION MODS
Anno Domini
This is one of the most involved mods I’ve ever seen. It basically takes Civ 6’s gameplay and zooms way in on the Ancient and Classical eras 'from the Dawn of Time to the fall of Rome,' keeping the same game pace and roughly the same number of civics and technologies to unlock. This sharper focus allows Anno Domini to model things that would normally be outside the scope of a Civ game, including new Historical Moments and new government types.
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Sounds cool already, but who can you play as, you might ask? Well, these beautiful, crazy bastards have gone way above and beyond to bring us THIRTY distinct leaders (some being alternates for the same civ), including Ashurbanipal of Assyria, Sargon of Akkad, Hannibal of Carthage, Hatshepsut of Egypt, Arminius of Germania, Boudica of the Iceni, Zenobia of Palmyra, Leonidas of Sparta, Helen and Hector of Troy, four new Roman emperors, and reworked versions of some vanilla favorites like Pericles, Qin Shi Huang, and Chandragupta.
Firaxis’ latest bite at the macro-scale building turn-based 4X ’em up cherry has hardly been with us two weeks, yet has already inspired umpteen illustrious tales of mighty empires, astute observations and bittersweet victory conditions here at RPS.
Wot did strategy aficionado Adam think? He loved it, of course, but there’s always room for improvement – and when a game is made up of quite so many simultaneously moving parts, mods tend to help make that so. Official support hasn’t quite breached the shores of Sid Meier’s Civilization 6 [official site], however that’s hardly stopped keen modders from getting their hands dirty in the meantime. We’ll add to this list down the line, but here’s the best Civ 6 mods available right now.
How to install Civilization 6 mods
Most games which don’t offer official modding support rely on Nexus Mods to house their tweaks and tinkerings. At the moment, Civ 6’s presence on Nexus is pretty nonexistent and much of its mods are instead found on the CivFanatics forum. Installation is pretty straightforward, though.
First, you’ll want to create a Mods folder in your Civilization 6 user directory (DocumentsMy GamesSid Meier’s Civilization VI), before extracting the mods you fancy to subfolders within the main one. As Adam explored previously, Civ 6 also lets you mess around with its XML and Lua scripts manually – which means you can make direct changes to files, should that be something you’re interested in. This is done by right clicking on the game via your Steam library, selecting Properties, then Local Files, then Browse Local Files. From there, simply select the file you want to muck around with, but note it’s probably worth saving a copy beforehand.
NB – Some of the mods listed here come with their own disclaimers which should be read and understood prior to installation. Details of such can be found on each mod’s page.
Moar Units
By deliverator
Right, boring clerical stuff out of the road, let’s conquer the world. And what better way to do so than by bolstering your armies with more soldiers dying to, um, die for the cause. The more, the merrier and all that.
Deliverator’s Moar Units introduces both Rifleman and Cuirassier units – which lets Musketman units upgrade to Rifleman and Rifleman upgrade to Infantry; and sees Knight units upgrade to Cuirassier and Cuirassier upgrade to Tank, respectively. The mod also adds 12 new Unique Units by way of (deep breath): the American Minutemen, Arabian Camel Archer, Chinese Cho-Ko-Nu, German Hussar, Greek Hetairoi (Companion Cavalry), Spanish Jinete, Roman Equite, Russian Druzhina Cavalry, Norwegian Hirdmen, English Longbowmen and Mughal Sowar for India, and Sumerian Phalanx.
Each of these is treated to its own bonuses and perks – Minuteman units, for example, gain +5 Combat Strength when fighting in or adjacent to their home territory; while the Druzhina Cavalry gain +4 Combat Strength when up against melee units – the full list of which can be located on the mod’s page. Creator deliverator notes that the mod is “very alpha and untested” at the moment and therefore is “obviously likely to be a bit unbalanced.”
Smoother difficulty
By RushSecond
As a means of upping its challenge in harder difficulties, Civ 6’s base game adorns its AI with bonuses and extra units. As a result, enemies do become harder to contend with, but, in my experience at least, the scales tip so far that overcoming the odds in the game’s earliest stages becomes almost impossible.
Enter RushSecond’s Smoother difficulty mod which “smooths the curve of the AI”, meaning foes start with the same means as you do, however get better constant bonuses to Culture, Production, Science and Gold. In turn, this allows them to keep up the pace with tech and production and the likes throughout the entirety of the game – offering a greater threat without ever taking the piss.
Yet (not) Another Map Pack
By Gedemon
But what if bigger is better? Those of you familiar with series forerunner Civilization 5 might recall creator Gedemon’s Yet (not) Another Earth Maps Pack which introduced planet Earth to the 4X strategy game varying sizes. This ‘un does the same by adding an ‘Enormous’ map size at 128×80; a ‘Giant’ map size at 180×94; and a ‘Ludicrous’ map size at 230×115. Sheesh.
Across all sizes, a staggering 50+ civs can be set and while the mod is in its ‘alpha 3’ state at the moment, Gedemon has put the former setting through 500 turns in autoplay with 32 civs without issue. He or she does lead with the following warning, though:
“The giant map is already way above the size of the huge map, it may or may not load on your PC (and will take some time to do so), the Ludicrous map is the max map size before the game refuse to load, and will take more than 4-5 minutes to load (or crash). I’d suggest to lower the textures size in the video option, the game use almost all the 6GB of VRAM of my GPU.”
It’s also worth noting that by turn 240, the average turn time was two minutes, while at turn 470 that jumped to four minutes.
PhotoKinetic Westeros
By 12@!n
Perhaps the most divisive thing about Civilization 6 is its vibrant cartoon-like aesthetic. While Adam feels it’s a “treat to look at”, a sizeable chunk of players don’t share his view – not least modder 12@!n. “I wasn’t too smitten with the ultra vibrant colors of Civ VI, and this corrects that,” they say. “I modeled it after the Game of Thrones opening sequence.”
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By virtue of a number of recalibrations, adjustments, enablements and disablements – not least the addition of a togglable heavy depth of field for a tilt-shift effect – PhotoKinetic Westeros is the end result and, hate or love the original look, it’s really quite impressive. Shader mods are a funny thing because they’re generally applied to games which already look pretty – like The Witcher 3s and GTA 5s of this world. Their outcome, then, is largely open to interpretation and is often boils down to personal preference. This mod is no different, yet there’s no arguing it completely transforms the base game to something almost unrecognisable to its source material.
PhotoKinetic Westeros is perhaps the most difficult to install on this list, however step-by-step instructions are duly provided by its creator.
Historicty++ and Civlopedia On Main Menu
By sukritact and Remgrandt respectively
One for all you history buffs out there who just cannot stand the liberties Firaxis have taken with historical accuracy. “So after having dealt with two fruitless attempts to get Firaxis to do something about historical accuracy in the game. I’ve finally just decided to make a mod for it,” says the creator of Historicity++, a mod from sukritact that amends the “numerous” historical oversights in the game’s text he or she has stumbled upon.
“Notable changes include fixing the Kongolese UU to an attested Central African name and correcting ‘Sumeria’ to ‘Sumer’ as is more commonly used in most circles,” the creator continues. “Also, MALAYSIA IS NOT KNOWN FOR ITS WATS. This mod will be continually updated as errors arise or are discovered.”
Civlopedia On Main Menu, on the other hand, does exactly what you might expect: it plops Civ 6’s extensive and informative encyclopedia as is into the main menu, where you can then access the game’s background history before kicking a ball. Remember to give sukritact a nudge if you spot any discrepancies!
Honourable Mentions
Anno Domini (Civ 6 Version) By Rob (R8XFT)
A “medieval era total conversion mod” with a revamped tech tree, new buildings, new wonders and 14 different civs.
Quick UI By vans 163
Designed to reduce the amount of clicks required to manage your empire. Handy.
Tundra Farms By Alesque
Lets you build farms on tundra and on tundra hills once you have the civil engineering civic.
Xenoblade Chronicles Civilization By Mav 12
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Adds a civilization based on Xenoblade Chronicles.
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Given it’s without official modding support, and the fact that it’s been out all of two weeks, Civilization 6’s modding community is already starting to flourish. The list above is but a gathering of the best available right now, but, as noted at the top of this here list, we’ll return further down the line to add the biggest, brightest and best as they become available. Until then, happy civilization sprouting!